I dug in and got GitHub access to FNA’s Native AOT ports for Xbox and PS5 as well as some private channels in the FNA Discord. Knowing that there were other examples in the world of C# being run on consoles using Native AOT gave me some level of hope that just maybe this might be possible. However, there were still many unknowns and overall this was a huge risk. I presented my findings and asked for two weeks for the backend team to come up with a proof of concept. A valid proof of concept meant demonstrating that we could take some of our existing C# code and call it from the Unreal game client on all three platforms we needed to support.
某种程度来看,这也是更适合月之暗面的叙事。
。业内人士推荐heLLoword翻译官方下载作为进阶阅读
Per-script breakdown,详情可参考51吃瓜
Фото: Максим Блинов / РИА Новости
Последние новости